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Invidious (YT)

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YT 58 minutes 55 seconds
GDC 2025
Pondering Orbs: The Rendering and Art Tools of 'COCOON'
YT 26 minutes 3 seconds
GDC 2025
Visual Effects Summit: Lessons in Lens Flares
YT 46 minutes 12 seconds
GDC 2025
Building the 'Minecraft' Creator Platform Block-by-Block
YT 27 minutes 50 seconds
GDC 2025
System-Centric Puzzle Design in 'Patrick's Parabox'
YT 32 minutes 55 seconds
GDC 2025
Hearing Health in Video Games
YT 59 minutes 58 seconds
GDC 2025
Level and Quest Design Collaboration from 'Skyrim' to 'Starfield'
YT 57 minutes 38 seconds
GDC 2025
3D Toon Rendering in 'Hi-Fi RUSH'
YT 1 hour 1 minute 41 seconds
GDC 2025
Classic Game Postmortem: 'Karateka'
YT 29 minutes 21 seconds
GDC 2025
How to Make Things "POP" with Audio and Color
YT 53 minutes 57 seconds
GDC 2025
Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3'
YT 56 minutes 40 seconds
GDC 2025
The Dark Place of 'Alan Wake 2': Crafting an Evolving Nightmare Dimension
YT 1 hour 2 minutes 41 seconds
GDC 2025
Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’
YT 1 hour 6 minutes 10 seconds
GDC 2025
Age-Friendly Design for the 50-Plus Gamer
YT 1 hour 3 minutes 24 seconds
GDC 2025
2D and Tomorrow: How the Devs of ‘Super Mario Bros. Wonder’ Find Joy in Making Side-Scrolling Games
YT 30 minutes 43 seconds
GDC 2025
Plays Like You Remember: Adapting Classics for 'Teenage Mutant Ninja Shredder's Revenge'
YT 29 minutes 38 seconds
GDC 2025
Art of 'Thirsty Suitors'
YT 56 minutes 49 seconds
GDC 2025
Player as Performer: Setting the Stage for Your Audience
YT 1 hour 3 minutes 25 seconds
GDC 2025
'God of War Ragnarök': Building the UI for a AAA Sequel
YT 1 hour 2 minutes 27 seconds
GDC 2025
From Battlegrounds to Fairways: Terrain Procedural Tools in Frostbite
YT 57 minutes 11 seconds
GDC 2025
Creating Narrative VFX in 'Temtem'
YT 31 minutes 14 seconds
GDC 2025
The Best and Most 'Stealable' Mechanics from Tabletop RPGs
YT 1 hour 5 minutes 24 seconds
GDC 2025
An 'IMMORTALITY' Project: Creating the Ultimate Interactive Movie
YT 28 minutes 27 seconds
GDC 2025
To the Beat Y'all: What Designers Can Learn From Hip Hop
YT 53 minutes 39 seconds
GDC 2025
How 'Fortnite' Designers Made Their Own Tools
YT 58 minutes 44 seconds
GDC 2025
Moving Mountains: Speedy Level Creation as a Desperate Indie Dev
YT 55 minutes 55 seconds
GDC 2025
The Secret Lives of NPCs: 'Wayward Strand'
YT 30 minutes 4 seconds
GDC 2025
The Design of HoloVista: Crafting Mechanics for Immersive Storytelling
YT 52 minutes 41 seconds
GDC 2025
Benefits of Missing Out: What 'Cyberpunk 2077' Taught Us About Non-Linear Level Design
YT 55 minutes 29 seconds
GDC 2025
GDC 2023 Main Stage: The Future of Play
YT 1 hour 2 minutes 43 seconds
GDC 2025
10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077'
YT 1 hour 2 minutes 43 seconds
GDC 2025
Case Study: Creating Realistic Facial Motion for 'The Quarry'
YT 1 hour 45 seconds
GDC 2025
Designing 'MARVEL SNAP'
YT 53 minutes 57 seconds
GDC 2025
The Many Dimensions of Kirby
YT 29 minutes 38 seconds
GDC 2025
Finding Harmony in Anime Style and Physically Based Rendering
YT 38 minutes 32 seconds
GDC 2025
How Great Key Art Can Lead to Doubling Marketing Numbers
YT 1 hour 48 seconds
GDC 2025
Designing the Museum Flashback: 'The Last of Us Part II'
YT 56 minutes 3 seconds
GDC 2025
The Art Direction of 'Psychonauts 2'
YT 1 hour 4 minutes 35 seconds
GDC 2025
The Design Direction of 'I Expect You To Die 2'
YT 47 minutes 17 seconds
GDC 2025
Creating Resonance with Thematic Tabletop Game Design
YT 59 minutes 41 seconds
GDC 2025
How Hollywood Cinematography Is Employed to Support Games' Cinematic Visualization
YT 1 hour 42 seconds
GDC 2025
Building Machines for a Better Future in 'Horizon'
YT 36 minutes 25 seconds
GDC 2025
Gamifying Creativity in 'Chicory: A Colorful Tale'
YT 28 minutes 34 seconds
GDC 2025
Restoring the Forest: Capturing the Themes of 'Kena' Through VFX
YT 58 minutes 10 seconds
GDC 2025
The Animated World of 'Ratchet and Clank: Rift Apart'
YT 51 minutes 20 seconds
GDC 2025
Exploration in 'Ghost of Tsushima': Letting the Island Guide You
YT 32 minutes 22 seconds
GDC 2025
How to Encourage Social and Emotional Learning In-Game in a Data and Research Driven Manner
YT 30 minutes 4 seconds
GDC 2025
The Facial Animation Pipeline of 'Marvel's Guardians of the Galaxy'
YT 58 minutes 9 seconds
GDC 2025
Avoid an Identity Crisis as a Technical Designer
YT 31 minutes 12 seconds
GDC 2025
Designing the Settlements in the World of 'Horizon Forbidden West'
YT 27 minutes 23 seconds
GDC 2025
Can We Do It with Particles?: VFX Learnings from 'Returnal'
YT 25 minutes 45 seconds
GDC 2025
Emotional Neural Style Transfer: Expressing Character AI Emotion through Paintings
YT 50 minutes 11 seconds
GDC 2025
Recalibrating Our Limits: Lighting on 'Ratchet and Clank: Rift Apart'
YT 58 minutes 59 seconds
GDC 2025
The Burden of Proof: Narrative Deduction Mechanics for Detective Games
YT 1 hour 1 minute 32 seconds
GDC 2025
Dreamscaper: Killer Combat on an Indie Budget
YT 59 minutes 27 seconds
GDC 2025
Simulating Tropical Weather in 'Far Cry 6'
YT 33 minutes 15 seconds
GDC 2025
Ghost in the Empathy Machine: Exploring Player-Character Connection in Life is Strange: True Colors
YT 58 minutes 54 seconds
GDC 2025
Hair Art in Games: Aesthetics Difference between Eastern and Western
YT 28 minutes 37 seconds
GDC 2025
Designing for Inclusivity in 'The Sims'
YT 53 minutes
GDC 2025
Environment Design as Visual Storytelling: Theory and Practice
YT 20 minutes 48 seconds
GDC 2025
Creating Narrative Context for Store Cosmetics
YT 55 minutes 42 seconds
GDC 2025
Sparking Curiosity-Driven Exploration Through Narrative in 'Outer Wilds'
YT 42 minutes 17 seconds
GDC 2025
The Art of Not Reinventing the Wheel in 'Wild Rift' Asset Pipeline
YT 26 minutes 9 seconds
GDC 2025
Procedural Grass in 'Ghost of Tsushima'
YT 1 second

[Private video]
YT 22 minutes 5 seconds
GDC 2025
Help Game Designers Analyze Data: How to Develop an Online Pivot Table Tool
YT 59 minutes 6 seconds
GDC 2025
Great Level Design is a Studio-Wide Effort
YT 26 minutes 27 seconds
GDC 2025
Stop Getting Lost: Make Cognitive Maps, Not Levels
YT 54 minutes 34 seconds
GDC 2025
How to (Not) Create Textures for VFX
YT 30 minutes 44 seconds
GDC 2025
'FIFA 22's' Hypermotion: Full-Match Mocap Driving Machine Learning Technology
YT 26 minutes 58 seconds
GDC 2025
'Space Station 13': Behind One of the Largest Open Source Games
YT 32 minutes 56 seconds
GDC 2025
Building Narrative Games with Yarn Spinner
YT 1 hour 2 minutes 18 seconds
GDC 2025
How a Time Loop Influenced 'Deathloop's' Narrative Design
YT 1 hour 1 minute 50 seconds
GDC 2025
Knocking on Death's Door: Designing a New Bunker for 'Horizon Forbidden West'
YT 33 minutes 7 seconds
GDC 2025
'Real World Level Design' & 'Playgrounds and Level Design'
YT 22 minutes 17 seconds
GDC 2025
Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud'
YT 35 minutes 2 seconds
GDC 2025
Growing as a VFX Artist
YT 1 hour 2 minutes 40 seconds
GDC 2025
The Subtle Art of Not Making VFX
YT 28 minutes 57 seconds
GDC 2025
Games that Care: Lessons from Teaching Grief-Based Game Design
YT 1 hour 3 minutes 8 seconds
GDC 2025
'Ori and the Will of the Wisps': Narrative Design and Visual Storytelling
YT 26 minutes 42 seconds
GDC 2025
'Genshin Impact': Crafting an Anime-Style Open World
YT 24 minutes 33 seconds
GDC 2025
The VFX Process Behind 'Battleborn'
YT 28 minutes 49 seconds
GDC 2025
LUTious Color: Grading for Games
YT 1 second

[Private video]
YT 39 minutes 16 seconds
GDC 2025
Beyond Gamification: Embodied Cognition for VR Games
YT 31 minutes 43 seconds
GDC 2025
Designing 'Six Ages', a Storytelling Strategy Game
YT 50 minutes 37 seconds
GDC 2025
Making the Believable Horses of 'Red Dead Redemption II'
YT 1 hour 1 minute 23 seconds
GDC 2025
Interactive Wind and Vegetation in 'God of War'
YT 27 minutes 4 seconds
GDC 2025
Costume in Games: Integrating a Costume Designer into the Character Pipeline
YT 58 minutes 23 seconds
GDC 2025
One More Run: The Making of 'Spelunky 2'
YT 51 minutes 28 seconds
GDC 2025
An Explosive New Spider-Man: Creating VFX for Miles Morales
YT 40 minutes 26 seconds
GDC 2025
Take 'Control' of Animation
YT 58 minutes 45 seconds
GDC 2025
MORTIS 101: 'FAITH's' Horror Design Toolkit
YT 53 minutes 41 seconds
GDC 2025
Paint It Black: The Art of 'Sea of Solitude'
YT 1 hour 4 minutes
GDC 2025
Real-Time Cloth Solutions on 'Marvel's Spider-Man'
YT 28 minutes 8 seconds
GDC 2025
Design by the Numbers: Using Data for Good
YT 31 minutes 38 seconds
GDC 2025
Cutting Apart The Diegetic Interface of 'Hardspace: Shipbreaker'
YT 30 minutes 18 seconds
GDC 2025
Let's make a PICO-8 Game in 30 Minutes!
YT 27 minutes 41 seconds
GDC 2025
Building a Mixing Sandbox for 'Just Cause 4'
YT 25 minutes 6 seconds
GDC 2025
Honoring the Blade: Lethality and Combat Balance in 'Ghost of Tsushima'
YT 57 minutes 8 seconds
GDC 2025
Classic Game Postmortem: 'Star Wars Galaxies'
YT 59 minutes 52 seconds
GDC 2025
Evolving Combat in 'God of War' for a New Perspective
YT 55 minutes 15 seconds
GDC 2025
Maximizing Animation and Cinematic Content Workflows for 'Just Cause 4'
YT 59 minutes 52 seconds
GDC 2025
Evolving Combat in 'God of War' for a New Perspective
YT 55 minutes 15 seconds
GDC 2025
Maximizing Animation and Cinematic Content Workflows for 'Just Cause 4'
YT 51 minutes 28 seconds
GDC 2025
'Death Stranding': An AI Postmortem
YT 29 minutes 19 seconds
GDC 2025
Ghost in the Machine: Authorial Voice in System Design, 'Frostpunk' & Beyond
YT 1 hour 28 seconds
GDC 2025
Sexy Microtalks: Making with Emotion
YT 30 minutes
GDC 2025
Google Maps, Not Greyboxes: Digital Location Scouting for 'Untitled Goose Game'
YT 29 minutes 42 seconds
GDC 2025
'Moss': Design Before Sound
YT 53 minutes 11 seconds
GDC 2025
A Recipe for Mixed Reality in 'Mario Kart Live'
YT 54 minutes 1 second
GDC 2025
Keyframes and Cardboard Props: The Cinematic Process Behind 'God of War'
YT 55 minutes 54 seconds
GDC 2025
Making 'Tetris Effect'-ive
YT 30 minutes 13 seconds
GDC 2025
30 Minute Steam Page Makeovers
YT 31 minutes 28 seconds
GDC 2025
I Can't Hear You: Considering Deaf Gamers
YT 29 minutes 2 seconds
GDC 2025
The Dao of VFX Animation
YT 30 minutes
GDC 2025
"Swiping on the Six Strings": Crafting an Interactive Guitar in 'The Last of Us: Part II'
YT 22 minutes 58 seconds
GDC 2025
Disintegrating Meshes with Particles in 'God of War'
YT 35 minutes 14 seconds
GDC 2025
Marvel's Spider-Man Miles Morales: The Creative Journey
YT 32 minutes 35 seconds
GDC 2025
A Dark Mind: The AI of ""The Dark"" in BELOW
YT 1 hour 10 seconds
GDC 2025
Concrete Jungle Gym: Building Traversal in Marvel's Spider-Man
YT 27 minutes 41 seconds
GDC 2025
Designing Radically Non-Linear Single Player Levels
YT 35 minutes 25 seconds
GDC 2025
The Schema is (Still) Mightier than the Sword: How Cognition Predicts Player Spatial Coding Systems
YT 1 hour 1 minute 1 second
GDC 2025
Balancing Nightmares: An AI Approach to Balance Games with Overwhelming Amounts of Data
YT 1 hour 1 minute 39 seconds
GDC 2025
Creating a Deeper Emotional Connection: The Cinematography of God of War
YT 1 hour 4 minutes 21 seconds
GDC 2025
End-to-End Procedural Generation in Caves of Qud
YT 29 minutes 56 seconds
GDC 2025
Building the Interface of The Elder Scrolls: Blades in Landscape and Portrait
YT 1 hour 6 minutes 11 seconds
GDC 2025
The Level Design of God of War
YT 1 hour 1 minute 13 seconds
GDC 2025
Data Informed Decisions with the Champions of League of Legends
YT 30 minutes 28 seconds
GDC 2025
Can You Make a Good Game Without Good Play Mechanics?
YT 31 minutes 5 seconds
GDC 2025
When Trainers' Eyes Meet: Creating Real Time Combat for Pokemon GO
YT 21 minutes 23 seconds
GDC 2025
Top 3 Mistakes of Angry Birds 2
YT 27 minutes 55 seconds
GDC 2025
Starship Physics and Controls that Feel Real: Bringing the Toys of Starlink to Digital Life
YT 32 minutes 59 seconds
GDC 2025
Rewarding Exploration with Collectibles and Gatherables
YT 25 minutes 26 seconds
GDC 2025
Social Systems Design, Implementation, and Impacts in Overwatch
YT 1 hour 1 minute 19 seconds
GDC 2025
Taking an Axe to God of War Gameplay
YT 48 minutes 2 seconds
GDC 2025
Building New York in Marvel's Spider-Man: It's Still Just Level Design
YT 29 minutes 48 seconds
GDC 2025
AMA: Sucker Punch Productions Co-founder Brian Fleming talks Ghost of Tsushima
YT 26 minutes 56 seconds
GDC 2025
Building Headquarters: The Social Hub in Call of Duty WWII
YT 29 minutes 42 seconds
GDC 2025
World Design for Different Player Types
YT 19 minutes 43 seconds
GDC 2025
Pode, a Rose Painted Adventure
YT 1 hour 1 minute 27 seconds
GDC 2025
Interactive Story Without Challenge Mechanics: The Design of Firewatch
YT 1 hour 2 seconds
GDC 2025
Hitman Levels as Social Spaces: The Social Anthropology of Level Design
YT 25 minutes 36 seconds
GDC 2025
An Introduction to Situational Game Design
YT 36 minutes 7 seconds
GDC 2025
Evolving Emotional Storytelling in thatgamecompany's Sky
YT 29 minutes 48 seconds
GDC 2025
Live Ops in Star Wars: Galaxy of Heroes
YT 30 minutes 58 seconds
GDC 2025
Using Print-on-Demand for Prototyping and Fast-to-Market Paths in Game Design Research
YT 31 minutes 59 seconds
GDC 2025
The Science of Desirability
YT 1 hour 9 minutes 30 seconds
GDC 2025
Will Wright's 2006 Keynote: What's Next in Game Design?
YT 1 hour 3 minutes 39 seconds
GDC 2025
Dynamics: The State of the Art
YT 1 hour 33 seconds
GDC 2025
The Reinvention Of Tomb Raider
YT 45 minutes 22 seconds
GDC 2025
How Design Can Ensure Impartial Scientific Fairness in User Research
YT 59 minutes 42 seconds
GDC 2025
Procedural World Generation of Far Cry 5
YT 21 minutes 51 seconds
GDC 2025
How to Reduce In-Game Inflation by Monitoring Your Economic Systems
YT 31 minutes 26 seconds
GDC 2025
Depiction of War in Games: Can You Do Better?
YT 1 hour 1 second
GDC 2025
From Game Jam to the Creation of Starlink: Battle for Atlas
YT 27 minutes 3 seconds
GDC 2025
Business of Fair Play
YT 28 minutes 59 seconds
GDC 2025
Lessons from Duolingo: How to Turn Good Intentions Into Good Numbers
YT 42 minutes 52 seconds
GDC 2025
Designing for Multiple Minds: Crafting the Craft of Player Dynamics
YT 29 minutes 1 second
GDC 2025
What Online Games Can Learn from the Failures of Social Media
YT 20 minutes 11 seconds
GDC 2025
Designing Social Play for Sky: Children of the Light
YT 33 minutes 3 seconds
GDC 2025
Game Dev Archeology: Unearthing and Preserving Japanese Game History
YT 44 minutes 11 seconds
GDC 2025
Mining Your Own Design: Crafting the Crafting System in Astroneer
YT 1 hour 4 minutes 58 seconds
GDC 2025
Super Meat Boy, A Team Meat Meatmortem
YT 33 minutes 1 second
GDC 2025
Forging Hardspace: Shipbreaker: Creating Processes for Original IPs
YT 26 minutes 43 seconds
GDC 2025
The Holy Grail of Multiplayer Level Design: Casual and Competitive Maps
YT 56 minutes 34 seconds
GDC 2025
Invisible Intuition: Blockmesh and Lighting Tips to Guide Players
YT 55 minutes 57 seconds
GDC 2025
Designing for Non-Linear Story Discovery in Tacoma
YT 59 minutes 44 seconds
GDC 2025
Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games
YT 29 minutes 17 seconds
GDC 2025
The Secrets to Creating an Indie Game Franchise
YT 26 minutes 6 seconds
GDC 2025
It's About Time: System Design for Mobile Free-to-Play
YT 24 minutes 43 seconds
GDC 2025
Set this Game in Order: Organizing Hundreds of Levels and Mechanics
YT 1 hour 3 minutes 55 seconds
GDC 2025
Good Design Makes Happy Customers: A Microtransaction Design Primer
YT 25 minutes 52 seconds
GDC 2025
Finding Inspiration: Tools for When You're Stuck
YT 57 minutes 43 seconds
GDC 2025
Vehicle Feel Masterclass: Balancing Arcade Accessibility with Simulation Depth
YT 29 minutes 2 seconds
GDC 2025
An Architectural Approach to Level Design: Creating an Art Theory for Game Worlds (and So Can You!)
YT 44 minutes 34 seconds
GDC 2025
Stop & Think: Teaching Players About Media Manipulation in Headliner
YT 53 minutes 54 seconds
GDC 2025
Clash of Clans: Bigger, Better, Battle Pass
YT 50 minutes 59 seconds
GDC 2025
Beyond Games as a Service with Live Ops
YT 31 minutes 59 seconds
GDC 2025
The Kine Postmortem
YT 1 hour 3 minutes 41 seconds
GDC 2025
Reading the Rules of Baba Is You
YT 37 minutes 36 seconds
GDC 2025
Matchmaking for Engagement: Lessons from Halo 5
YT 20 minutes
GDC 2025
Baked in Accessibility: How Features Were Approached in Borderlands 3
YT 28 minutes 47 seconds
GDC 2025
Forgiveness Mechanics: Reading Minds for Responsive Gameplay
YT 30 minutes 36 seconds
GDC 2025
Immersing a Creative World into a Usable UI
YT 56 minutes 47 seconds
GDC 2025
Balancing the Economy for Albion Online
YT 30 minutes 31 seconds
GDC 2025
Going Off-Script: Refactoring the NPC Mission System in Assassin's Creed: Origins
YT 27 minutes 39 seconds
GDC 2025
Level Design Workshop: The Illusion of Choice
YT 57 minutes 43 seconds
GDC 2025
Helping Players Hate (or Love) Their Nemesis
YT 49 minutes 36 seconds
GDC 2025
Plot and Parcel: Procedural Level Design in XCOM 2
YT 30 minutes 59 seconds
GDC 2025
Applying Level Design to Dialogue in Subsurface Circular
YT 1 hour 2 minutes 49 seconds
GDC 2025
Line Wobbler & Beasts of Balance: Two Routes to Custom Hardware Goodness
YT 56 minutes 17 seconds
GDC 2025
Assassin's Creed Origins: Monitoring and Validation of World Design Data
YT 23 minutes 5 seconds
GDC 2025
Random Tidbits: Use Chance to Enhance Fun!
YT 31 minutes 18 seconds
GDC 2025
Ten Years with Thoreau: What a Hermit Can Teach About Game Design
YT 1 hour 35 minutes
GDC 2025
The 2019 Experimental Gameplay Workshop
YT 55 minutes 51 seconds
GDC 2025
Dead by Daylight: Object of Obsession
YT 30 minutes 5 seconds
GDC 2025
Dinosaurs and Volcanoes: Roblox Education's Jurassic World Challenge
YT 29 minutes 20 seconds
GDC 2025
Crashlands: Design by Chaos
YT 31 minutes
GDC 2025
Exploring the Tech and Design of Noita
YT 26 minutes 17 seconds
GDC 2025
What Cats Can Teach You About Empathic Game Design
YT 57 minutes 32 seconds
GDC 2025
Addressing Exploit Abuse in EVE Online with Customer Care
YT 31 minutes 16 seconds
GDC 2025
Games that Change Lives: Social Impact Done Right